Name Level Childhood Training Way
Character Creation Checkist
X
Remaining Skills
12
Max Skill Rank
3:Trained
Total Abilities
4
Remaining Abilities
0
Childhood skills:
- 1 Physical to Basic
- 1 Mental to Basic
- 1 Social to Basic
- 1 of your choice to Basic
Training skills:
- 1 of your choice to Basic
- 1 of a different category than above to Basic
- 1 of your choice to Basic
- 3 Basic to Trained
Select a Way.
- Attack Skill(s) to Trained
- 1 Talent
Choose your starting abilities
- 1 Talent
- 2 Tricks
Attacks of basic and above have proficiencies to select
- Strike proficiencies in fighting styles
- Blast proficiencies give access to elements
- Invoke proficiencies give specializations in emotions
Assign Attributes
- Select Primary Attribute. Assign it a value of 2.
- Select Secondary Attribute. Assign it a value of 2.
- Select Tertiary Attribute. Assing it a value of 1.
- Distribute attribute points into sub-attributes (Primary: 3, Secondary: 2, Tertiary 1)
Purchase Gear: 90 + 6d10g as starting money.
- You get your coin pouch for free.
- Purchase any equipment you want to carry that is not on the adventuring gear list (kits, weapons, armor, clothes)
- Any remaining slots are flexible.
30 20 10 -10
/
3
7
0
0
3
3
3
6
8
12
Max HP
Marred
Desperate
Dead
Fatigue
Guard
Armor
Initiative
Initial
Momentum
Conversion
Mana
Pace
Run
Sprint
Name
Rank
Mod
Passive
Priority
Body
0
Attribute Points
UA
Might
Agility
Brawn
Athletics
0
3
Force
0
3
Acrobatics
0
3
Sneak
0
3
Endurance
0
3
Poise
0
3
Priority
Mind
0
Attribute Points
UA
Will
Wit
Resolve
Lore
0
3
Survival
0
3
Deception
0
3
Insight
0
3
Awareness
0
3
Tinkering
0
3
Priority
Spirit
0
Attribute Points
UA
Vigor
Empathy
Faith
Compel
0
3
Rouse
0
3
Charm
0
3
Handling
0
3
Diplomacy
0
3
Leadership
0
3
Name
Rank
Mod
Dmg
Strike
0
0
Blast
0
1
Invoke
0
3
Gear
Character
Notes
Weapons
Armor
Total Load 1/9
Critical Effect
Bonus
Penalty
Load
Coins
s
l
g
t
Talents
Choose a Way
Tricks
Spells
Pray
X
Pray
Ligation
Cost: 1 Mana
Cast Time: 6 Seconds per participant
Duration: Instant
Effect: The caster can transfer mana freely between one willing participant and themselves.
Enhancements
  • Reach (6 second cast time): Increase number of participants you can transfer between by 1
Cost: 1 Mana
Cast Time: 6 seconds per participant
Duration: Instant
Effect: The caster can transfer mana freely between one willing participants, objects that can hold mana, and themselves.
Harmony
X
Harmony
Bonding
Cost: 1 Mana
Cast Time: 1 minute .
Duration: 1 hour
Effect: The caster and the participants are in Harmony for a skill roll. This roll can be either a group action (climbing over a wall, sneaking past a guard) or a individuals action that other people can assist with (charming a drunk guard into giving up a password to enter a palace).
When taking a group action all ritual participants roll and share the highest result. Any impairment a character has is shared with everyone else (if the group is trying to sneak and one character has heavy armor all characters are impaired twice for this roll).
When making an individual roll each participant that can assist rolls their skill as well. The instigator of the roll can use the result of any roll.
Enhancements
  • Extend (1 Mana, 10 minute cast time): The result can be used a second time within the duration. Increase duration by 2 hours.
  • Encompass (3 minute cast time): Can include an additional participant above your normal maximum.
Cost: 1 Mana
Cast Time: 6 seconds per participant
Duration: 1 hour
Effect: The caster and the participants are in Harmony for a skill roll.